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Vagrant story gamefaqs
Vagrant story gamefaqs








You'll probably just want to sustain just enough damage to have your HP in single digits so as to maximize Raging Ache's power. Glad to hear you're gonna try and avoid everything, it's definitely possible to bypass most of not all enemies under regular conditions as it is. But that's just for chaining/defense timing, for a TAS it really shouldn't matter because you're gonna land everything. I find that orienting the camera so that Ashley is facing up generally makes for the most convenient point of view. Hey that's a nice find with the camera movement, I forgot about that but yea that really helps getting the right angle for the next room.

VAGRANT STORY GAMEFAQS TRIAL

Generally speaking, you do almost no damage to bosses past the beginning of the game unless you've geared properly, and since you won't probably be entering any workshops I imagine Raging Ache/Crimson Pain would be the way to go.Īny idea how easy it is to manipulate critical hits or hit rate? I messed around with this game some in emulator a while back and it seemed like the RNG was moving every frame-should be pretty easy to get the results you want just by using trial and error. I don't remember what weapons are convenient enough to pick up that still allow you to do damage.

vagrant story gamefaqs

So later in the game you end up needing something like 65-80 MP to make some of the bigger trips. For reference, it's 15 MP to teleport to the nearest magic circle, and an additional 4 MP for every location beyond that one. You really don't want to have to use two teleports where one will do, and the STR bonus is probably going to be negligible in boss fights, where it would most matter-especially assuming you're going to count on Raging Ache. You may want to make a list of what teleports you plan on using, and how much MP they'll cost-that way you know at which point to switch from STR boosting after boss fights to MP boosting. Counteracting the camera movement with the analog stick to stay in a straight line might be the hardest part of the run if I decide to do it. Of course I want to show the best angles. I'm not very familiar with the game.Ĭamera movement. In the meantime let me know if you want to help out with routes/strategies/optimizations. I wanted to get some content out to try to get people interested. I'm not much into route planning/glitch finding. I've been keeping a list of improvements also. As of now I'm doing all luck manipulation manually.

vagrant story gamefaqs

My first idea was basically to copy your route with TAS precision. The box room with the wolf and bat is impressive, it would normally take a bunch of resets to get to the box in time and minimize the bat attacking you (especially when climbing). RiskBreaker Y wrote: Very nice, I'm really liking the movement optimization. Chaining with staves is faster than 1-h swords.

vagrant story gamefaqs

Instead of going through the game with the Fandango, you should equip the Magnolia Frau (staff) that Duane drops in Town Center West (probably after the Wyvern fight since its tail is weak to edged weapons). I wish I can be of more help in terms of technical stuff but I haven't a clue about any of that.Įdit: Oh yea, I just thought of something pretty useful. Also, is there a way to manipulate the game such that each time an enemy attacks you, it misses? This would negate the need to Impact Guard and save a lot time. My only questions are: is there any way you can glitch through locked doors? That would substantially cut down a lot of time. My run on SDA is seriously outdated I've found a lot of minor improvements that add up to a lot of time saved since the run was posted. Sorry for the long post, but I'm really excited to see something going on for this game. I can't think of any rare weapon drop that'd be worth equipping since weapon type plays a huge role in damage calculation and enemies' weaknesses vary. Rotating the camera shouldn't cost any time 'd be nice for the TAS to get nice views of the scenery if possible. Later on, MP bonuses become more important because you want to have as much MP as possible when teleporting around so that Mana item use is minimized. Manipulating the stat wheel for STR bonuses early on is most important while the Fandango can actually still deal out decent damage.

vagrant story gamefaqs

Very nice, I'm really liking the movement optimization.








Vagrant story gamefaqs