



The more apparent new features is that before every mission, you can spend time chatting with the characters to learn more about the story, watch the news, listen to some music or playing an arcade game aboard the ship which is great for anyone who doesn't want to be forced to read through lots of dialogue. There's also a few nice twists such as on one map your base is rushed by an onslaught of Zerg infested people when it's night. But unlike most RTS where they leave you to find that last little unit somewhere on the map, SCII actually lets you know where they are. Mission objectives haven't changed much either - Usually they involve killing and destroying everything. Tabs now appear after you've grouped up units so you don't need to worry about forgetting which number keys you've already used. The controls and shortcuts remain very much the same. For the most part, the RTS plays very much like its predecessor and like other games of this type - Gather resources, produce units and attack with a strategy. If you've forgotten what the original story was like, you're given a brief summary during the game's install. However, after being dormant for so long, the Zerg are back with the mind-controlled Kerrigan. He is branded a terrorist and meets old friends such as Tychus and Horner along the way who informs him there are some artifacts that could dent the Terrans further. Jim Raynor is out to start a revolution to release some of the people from the evil Terran Empire, still trying the fulfil the dream that his love Kerrigan also wanted to achieve. I never really got into the story for the original game but, this first part of the trilogy Starcraft II: Wings of Liberty takes place 4 years after the events of the Brood Wars the first expansion pack. Been a long time since I played a decent RTS and I'm glad Blizzard's brought one back.
